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Visiting Professor Discusses VR Technology for Students with Autism

Published on October 23, 2018

Visiting Professor Discusses VR Technology for Students with Autism

Visiting professor James Lawler of Pace University came to Eastern on Oct. 17 to discuss the use of virtual reality as a tool to help people with Autism Spectrum Disorders (ASD). At Pace’s Seidenberg School of Computer Science and Information Systems, Lawler has been conducting a study centered on young adults with developmental intellectual disabilities.

“What we’re attempting to do is determine the benefits of virtual reality for high school students with autism spectrum disorders,” said Lawler. “Does this technology help them to learn? Does it help them to socialize?” Lawler’s focus is on students with mid-spectrum ASD. He has worked with a number of special education high schools in New York City. “Those students come to my course every Tuesday,” he said. “They’re mentored by my students on different technologies.”

For the study, Lawler and his team first identified the best class of virtual reality headsets, deciding on the HTC Vive and Oculus Rift systems. Then, they determined three particular applications (apps) to use for testing — 3D Organon VR Anatomy, Ocean Rift and Star Chart. His study subjects then come to Pace each week over the course of a month and spend two-hour sessions using the devices. Lawler and his group of information-systems student researchers use a survey to gauge the effectiveness of each app and system.

“The idea is to make the subject matter more engaging for those students who may not benefit from traditional lecture-style teaching.” Lawler admits that at this time — in the beginning stages of the study — that what they have is a descriptive study. Descriptive studies attempt to gather quantifiable information that can be used to statistically analyze a target audience or a particular subject. He poses the questions, “How do we apply virtual reality to this particular population? How do we apply augmented reality to help children with autism become focused? How do we apply technology to help students with developmental disabilities?”

Lawler’s study, while still progressing, has evoked clear enthusiasm from students with disabilities that suggests a positive impact in using virtual reality for both academic and social learning. “For kids with disabilities, virtual reality is not a game,” he concluded. In 2010, Lawler was the recipient of a national Jefferson Award for Community Service. He has been with Pace University for more than 35 years.

Lawler was invited to campus by the business information systems (BIS) program as part of Eastern’s University Hour series. Many BIS students and club members of the Association of Information Technology Professionals (AITP) attended the event. 

Written by Jordan Corey