Educational Use & Analysis

 

The possibilities are endless!

 

For Additional Information see Software

 

 

The following educational tools and their standards were taken from Diane Burn’s article published in the Journal of Technology and Learning titled, “Technology in the ESL Classroom” (1996).

The Animals (Mindscape). This program, which takes students on a virtual tour of the San Diego Zoo, works well with ESL youngsters as it offers ways to access information beyond simple text-based searching. Students can easily skim the fairly comprehensive image, video clip, and sound libraries, and use the numerous screen links to help guide them in their research.

Grolier Multimedia Encyclopedia (Grolier). Because of the availability of sounds, video, and animation, multimedia encyclopedias offer all students a much more accessible research environment than printed volumes. Students can research the life cycle of their chosen animals, locate maps which pinpoint habitats, and read articles on biomes and other topics relevant to their research.

Time Almanac (Time Magazine/ Compact Publishing). Students use this CD-ROM to see if there have been any articles written about their subject in the past year. It is intuitive to use, and serves as an excellent introduction to periodicals in both print and electronic form.

3-D Atlas (Creative Wonders). Students use this atlas to locate areas where their animals originated, migrated to, and settled. Special features let them compare and contrast different aspects of countries worldwide. And some well-chosen video clips provide a more realistic look at a variety of modern-day cultures than we often see.

Inspiration 4.1 (Inspiration Software, Inc.). This tool lets students brainstorm and diagram their research, lay out their projects, and develop outlines. It provides an easy-to-use format for ESL students to explore visually the links between ideas and information. It also works well in assignments where students create family trees.

StoryBook Weaver and My Own Stories (MECC). These programs let users create their own books, in either fable or "real-world" environments. Students are drawn to these programs because they give users creative license in developing stories without the distractions of too many complex options. In this assignment, students use the built-in backgrounds, stamps, and color features of My Own Stories to create a habitat for their animals, and the text boxes to write stories about them. Both of the programs are also well-suited to assignments where students write and illustrate tales from their own countries to share with the class.

ClarisWorks (Claris Corporation) or Microsoft Works. These integrated programs provide simplified writing, database, and spreadsheet environments, offering students a chance to learn and work with all these important functions. In this assignment, they use the software to write a letter to the director of the local zoo, asking for information about subjects such as endangered animals sheltered there. Students then use the database function to track the information they have gathered about their animals.

Printshop Deluxe (Broderbund, Inc.). The many graphic and print options available in this program let students design invitations to a "zoo party," create decorations for the occasion, and print flyers to announce it. Banners spotlighting important animal facts can be posted in the classroom.

Media Clips (Aris Multimedia Entertainment, Inc.). This series of CD-ROM resource disks contains photos and graphics from a variety of environments (we use the Tropical Rainforest, Worldview, and Majestic Places/Wild Places titles). Students mine them for images to use in their multimedia presentations, and can easily export their choices for use in their own documents.

HyperStudio (Roger Wagner Publishing). Students use this program, and others such as Pierian Spring's Digital Chisel, to develop their multimedia presentations. They can master the necessary operations quickly, and are able to produce a simple "five-card" presentation within an hour in most cases. Multimedia authoring tools provide an environment where students can assemble in one place the visual images they have gathered, the writing they've done in an integrated "works" program, and all the charts and graphs they've created. As the year goes on and students gain more experience using these tools, the presentations become increasingly sophisticated and creative.

 

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